# Particles

### Configure the special particle location bone

Open your `.iaentitymodel` model file with **Blockbench**.\
Create a new bone, it can have any name.

![](https://content.gitbook.com/content/WB6PL7uF5qp9PZUWPeXS/blobs/CZMqbFSKLBodbhZAb4lN/image.png)

Rightclick on the bone and select "**Bone Config**"

![](https://content.gitbook.com/content/WB6PL7uF5qp9PZUWPeXS/blobs/jA7WQs04p54DcAWUcsDB/image.png)

Check the "**Locator**" option and press "**Confirm**".

![](https://content.gitbook.com/content/WB6PL7uF5qp9PZUWPeXS/blobs/aHyi1YS7b3UNHARd1gjy/image.png)

Switch to "**Animate**" view.

![](https://content.gitbook.com/content/WB6PL7uF5qp9PZUWPeXS/blobs/8rmoWxN2SnZT9Sooc7uz/image.png)

Select one of your animations.

![](https://content.gitbook.com/content/WB6PL7uF5qp9PZUWPeXS/blobs/CBMP02izlWUlDpPnx1PH/image.png)

Select the magic wand icon "**Animate Effects**"

![](https://content.gitbook.com/content/WB6PL7uF5qp9PZUWPeXS/blobs/ld2WLzu58ubq1y0YmmPS/image.png)

Click on the **+** icon near "**Particle**" effect type to create a new particle keyframe.

![](https://content.gitbook.com/content/WB6PL7uF5qp9PZUWPeXS/blobs/n6KSEGDCUAliQ61oQUji/image.png)

Edit the values on the "**Keyframe**" panel.

* Name: name of the particle, use the ingame Minecraft particle name.
* Bone (locator): is the name of the bone created in the first part of this tutorial. It will be the location of the particle.
* Speed: speed of the particle emission.
* Count: amount of emitted particles.
* XYZ delta: specifies the dimensions (in number of blocks) for each dimension of the particle effect, with **x y z** in the center. Each coordinate specifies the number of blocks from the center that the particles will appear. You can set decimal numbers.\


![](https://content.gitbook.com/content/WB6PL7uF5qp9PZUWPeXS/blobs/e5ufmnJpmqgpERk2m6Ub/image.png)

## Done
