ποΈCinematic
Nodes
The cinematic is saved using nodes. Each node represents an action which happens during a tick.
Nodes types
CAMERA
The CAMERA node is a special node which specifies where the camera must move at a specific tick index.
timelineRows:
'0': # Row
'0': # Tick index
type: CAMERA
pos:
x: 14.556940967600697
y: 67.37247408373739
z: 85.71817786641455
rot:
x: 46.349937438964844
y: -22.502201080322266
mode: C
interpolation: SMOOTH
interpolationFrequency: 15.0
instantTeleport: false
fade:
inTime: 20
stayTime: 20
outTime: 20Mode:
A: Normal teleport (stuttering)
B: Spectator (smooth, but rotation is not)
C: Alternative mode (very smooth)
Interpolation:
LINEAR: Moves between two nodes in a straight line.
SMOOTH: Moves between two nodes in a smooth curve.
Fade:
Use these settings to make some fading effect between camera teleportation (black screen). Requires resourcepack to be installed, refer to the installation guide.
ACTOR_RECORDING
This node makes a particular actor recording start playing at a specific tick index.
COMMAND
This node makes a particular command execute at a specific tick index.
PARTICLE
This node makes a particular particle play at a specific tick index.
SOUND
This node makes a particular sound play at a specific tick index.
Actor recordings
You can record yourself or multiple players and make them move during the cinematic. You can later then edit the file manually to add more actions or fix mistakes.
NOTE
Multiple actions can happen in the same tick, this is why you have the - character in front of the properties start.
Because you can add more than one action, for example:
BLOCK_BREAK
Breaks a block at a particular tick index.
BLOCK_PLACE
Places a block at a particular tick index.
BLOCK_OPEN_CLOSE
CONTAINER_OPEN_CLOSE
FIRE_TRICKS
HURT
MOVE
PLAYER_ANIMATION_PACKET
POSE
PROJECTILE_LAUNCH
SET_DATA_FLAG
DEAD
USING_ITEM
Or you can just specify the material.
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