play_particle: CRIT_MAGIC
#you can create multiple rules for potion_effect
#you just have to make the rule start with "potion_effect"
#you can create multiple rules for remove_potion_effect
#you just have to make the rule start with "remove_potion_effect"
#{player} will be automatically replaced with player name
command: 'tellraw {player} {"text":"Pressed right mouse button","color":"gold"}'
give_item: # give item to player
item: empty_cup #material or custom item
#you can create multiple rules for replace_near_blocks
#you just have to make the rule start with "replace_near_blocks"
drop_this_item: #when you break a block using any tool drops this custom item
chance: 10 #chance of dropping this custom item
min_amount: 1 #min amount of this custo item to be dropped
max_amount: 2 #min amount of this custo item to be dropped
cancel_on_silktouch: true
GRASS: #another block broken
chance: 10 #chance of dropping this custom item
min_amount: 1 #min amount of this custo item to be dropped
max_amount: 2 #min amount of this custo item to be dropped
cancel_on_silktouch: true
#.... you can add more blocks if you need
drop_exp: #when you break a block holding this custom item item in hand
chance: 50 #chance of dropping the exp
min_amount: 1 #min exp amount
max_amount: 3 #max exp amount
multiple_break: #special property: breaks more than one block around the first
keep_ores: true #are ores protected from the 3x3 break tool?
drop_all_blocks: #if all blocks should be dropped on break or only the first
need_silk_touch: true #if you need silktouch to get all blocks
size: 3 #size of the square to be mined
depth: 1 #depth of the square to be mined
fishing: #special event called when you fish
drop_this_item: #drop the current item
chance: 20 #chances of getting the tuna dropped
kill_mob: #when you kill a witch it drops this item with 20% of chance
throw: #special event called when you throw a throwable item
# ... refer to Throwables page, link on bottom of this page
hit_ground: #special event called when a throwable item hits the ground
# ... refer to Throwables page, link on bottom of this page