result: # the result item
amount: 1 #amount of resulting item
damage_value: 0 #amount of damage (green bar under item when damaged)
return_items: #gives some items back when crafting without consuming them
#(like water bucket in vanilla Minecraft)
play_sound: knife #plays a sound on craft
reduce_durability: #reduces durability of an item in the crafting table
#and doesn't consume it on crafting
#(must be a tool or sword to lose durability)
knife: 1 #<item name or material>: <amount>
increment_durability: #increments durability of an item in the crafting table
#and doesn't consume it on crafting
#(must be a tool or sword to get durability)
philosopher_stone: 1 #<item name or material>: <amount>
replace: #replaces an item in the crafting table and doesn't consume it on craft
DIAMOND: crystal #<old item name or material>: <new item name or material>
#you can create multiple rules for result_recipe
#you just have to make the rule start with "result_recipe"